macos: resize extra GL window/view when surface changes
authorChristian Hergert <chergert@redhat.com>
Thu, 5 Nov 2020 01:09:48 +0000 (17:09 -0800)
committerChristian Hergert <chergert@redhat.com>
Thu, 5 Nov 2020 01:21:21 +0000 (17:21 -0800)
Once we figure out what is going on with textures, changes are we'll be
able to let this stay a zero rect. But that is still a bit up in the air right now.

gdk/macos/gdkmacosglcontext.c

index 2d349b89eabd4c8ca64ef01fd0a655f740946a44..d3c70e6f5b64242beeb463b7c2765843fe3e106f 100644 (file)
@@ -285,9 +285,10 @@ gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
       if (self->dummy_view != NULL)
         {
           GdkSurface *surface = gdk_draw_context_get_surface (context);
-          GLint vals[2] = { surface->width, surface->height };
+          NSRect frame = NSMakeRect (0, 0, surface->width, surface->height);
 
-          [self->gl_context setValues:vals forParameter:NSOpenGLContextParameterSurfaceBackingSize];
+          [self->dummy_window setFrame:frame display:NO];
+          [self->dummy_view setFrame:frame];
         }
 
       [self->gl_context update];